AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games on iOS in Egypt Q4 2021
Explore the performance of the top 5 sandbox-like games on the iOS platform in Egypt during Q4 2021, with data on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2021, the sandbox-like game category on the iOS platform in Egypt saw varied performance across the top 5 applications. Here's a breakdown of their metrics, based on data from Sensor Tower.
Roblox experienced significant activity. Weekly revenue peaked at approximately $6.3K in the week of December 20, 2021. Downloads fluctuated, with a low of around 1.9K in early November and a high of nearly 3.5K in late September. Active users showed a slight increase from around 54.3K at the end of September to about 58.2K by the end of December.
MultiCraft — Build and Mine! displayed a more modest performance. Downloads saw a decline, starting from 486 in late September and decreasing to a low of 78 by early December, before a slight recovery to 183 by the end of December. Active users also showed a downward trend, falling from approximately 5.9K to 3.7K over the quarter.
PK XD: Fun, friends & games had a varied quarter. Weekly revenue fluctuated, reaching a peak of around $320 in the week of December 20. Downloads were inconsistent, with highs of 384 in late November and lows of 73 in mid-October. Active users experienced an upward trend, growing from about 12.2K in late September to 11.4K by the end of December.
Rec Room: Play with Friends saw a notable increase in activity towards the end of the quarter. Weekly downloads surged to 724 by the last week of December, up from just 45 in late September. Active users also saw a significant rise, reaching 897 by the end of December from 208 at the beginning of the quarter. However, revenue remained relatively low, with minor fluctuations throughout the period.
Kawaii Planet Craft, which was released in October 2021, had a slow start. Downloads peaked at 846 in early November but then declined, stabilizing around 88 by the end of December. Active users followed a similar pattern, peaking at 892 in early November and then decreasing to around 172 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.